using System;
public interface Weapons
{
public void Mode();
}
public class Sword: Weapons
{
public int Range;
public int Damage;
public void Mode()
{
Console.WriteLine("Mode: " + "Slash and Stab");
}
public void Displayoutput()
{
Console.WriteLine("Range: " + Range);
Console.WriteLine("Damage: " + Damage);
Console.WriteLine("A sword");
}
}
public class Program
{
public static void Main(string[] args)
{
Sword mySword = new Sword();
mySword.Range = 35;
mySword.Damage = 85;
mySword.Mode();
mySword.Displayoutput();
}
}