{}
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Main.cs
using System; public interface Bullets { public void Mode(); public void System(); } public class Buckshot: Bullets { public int Damage; public void Mode() { Console.WriteLine("Mode: " + "Multiple"); } public void System() { Console.WriteLine("System: " + "Shotguns"); } public void Displayname() { Console.WriteLine("Damage: " + Damage); } } public class Program { public static void Main(string[] args) { Buckshot myBuckshot = new Buckshot(); myBuckshot.Damage = 100; myBuckshot.Mode(); myBuckshot.System(); myBuckshot.Displayname(); } }
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