using System;
public interface Bullets
{
public void Mode();
public void System();
}
public class Buckshot: Bullets
{
public int Damage;
public void Mode()
{
Console.WriteLine("Mode: " + "Multiple");
}
public void System()
{
Console.WriteLine("System: " + "Shotguns");
}
public void Displayname()
{
Console.WriteLine("Damage: " + Damage);
}
}
public class Program
{
public static void Main(string[] args)
{
Buckshot myBuckshot = new Buckshot();
myBuckshot.Damage = 100;
myBuckshot.Mode();
myBuckshot.System();
myBuckshot.Displayname();
}
}