{}
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Main.cs
using System; public abstract class Weapons { public abstract void Mode(); } public class Spear: Weapons { public int Damage; public int Range; public override void Mode() { Console.WriteLine("Mode: " + "Thrown, Pierce"); } public void Displayoutput() { Console.WriteLine("Damage: " + Damage); Console.WriteLine("Range: " + Range); } } public class Program { public static void Main(string[] args) { Spear mySpear = new Spear(); mySpear.Damage = 80; mySpear.Range = 65; mySpear.Mode(); mySpear.Displayoutput(); } }
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