using System;
public abstract class Weapons
{
public abstract void Mode();
}
public class Spear: Weapons
{
public int Damage;
public int Range;
public override void Mode()
{
Console.WriteLine("Mode: " + "Thrown, Pierce");
}
public void Displayoutput()
{
Console.WriteLine("Damage: " + Damage);
Console.WriteLine("Range: " + Range);
}
}
public class Program
{
public static void Main(string[] args)
{
Spear mySpear = new Spear();
mySpear.Damage = 80;
mySpear.Range = 65;
mySpear.Mode();
mySpear.Displayoutput();
}
}